Multiple checkpoints Postby KILROCK ยป Thu Jan 09, 2014 3:04 am _______________________________________________________________________________ People say that's not possible, but I'm a super genius and I think genius stuff. So here's a step by step tutorial: 1. Put your second checkpoint in a separate layer. For convenience sake, I'll name the layer "Checkpoint 2" here. 2. Make another layer (I'll name it "Checkpoint Warp"), and put a warp to the second checkpoint where the first checkpoint is. 3. When you place the midway point in the second checkpoint, open the Events window and put "Checkpoint Warp" in the "No More Objects in Layer" section. 4. Make an event to make the second checkpoint appear (I'll name it "Checkpoint 2 teleports"). 5. Put "Checkpoint 2 teleports" in the Events window of the first checkpoint, in the "Death" section. If you don't do this, the player will restart in the latest checkpoint regardless of what checkpoint you took. That's it. Very simple, no? If you catch the second checkpoint first, SMBX would recognize it as the first checkpoint, so either way it works. "inb4 valtteri re-releases one of his episodes and claims his episode was the first to have 2 checkpoints per level!!!" ~Serena "only a son of MINE could make such outstanding work." ~Ragont (COPYROCK) Lester Keith Illias Lan Ragont Olimar Cooper Kameko, 2014